Ninja Suit | |
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Users |
First Ninja (Deceased) |
Abilities |
Superhuman Strength |
The Ninja Suit is a weaponized suit worn by the Norrisville Ninja that bestows upon its user amazing abilities. The suit was woven from a Tengu's feathers. It is fairly easy to put on, as once the Ninja Mask is placed on the wearer's head, the entirety of the suit magically wraps itself around the user's body.
History[]
The Ninja Suit is worn by the Norrisville Ninja who defends his hometown from dangerous threats on a frequent basis. It wields extreme power and bestows its current wearer with extraordinary, above-average abilities. Every four years, it's passed down to a new wearer, a freshman in high school. The only three other known wearers besides Randy Cunningham are the First Ninja, Mac Antfee and The Ninja of '05, the latter expelled from being the Ninja after six years due to his rash, crazy attitude.
The Ninja Suit can be used by people other than the chosen Ninja, so when Randy mind-wipes himself on accident, Howard wears the Ninja Suit in "The Ninja Supremacy." Yet, the suit deactivates if the current owner fails to use its powers the right away, so the suit is temporarily disabled to Randy in "Swampy Seconds."
Capabilities[]
It possesses the ability to bestow its users with extraordinary skills befitting of a genuine ninja. This includes:
- Superhuman Strength: The Ninja suit gives the chosen ninja amazing strength, the First Ninja was able to lift a giant Boulder weighting about 20 tons. Randy was able to overpower the Shark-Dermanator, a Kaiju the size of a 50 story building. His punches can incapacitate regular people with a single punch and send monster 10 times his size flying.
- The strength of the Suit seems to vary, while at times granting the Ninja great strength such as overpowering the Shark-Dermanator but has difficulty in carrying an arcade game machine, a heavy shelf. Implying that the suit can not maintain its strength at a constant level for a long period of time and allows only short strong bursts of strength. But mostly the strength the suit gives him is on par with building-destroying monsters, as constantly he's able to send enemies flying with a single punch, throw or overpower enemies who have more than enough power to throw buses and destroy entire buildings.
- Superhuman agility: With the Ninja suit on, Randy's agility is increased dramatically,his capable of performing tricks mid-air, surpass a parkour master and out maneuver his enemies.
- Superhuman reflexes: The Ninja suit grants incredible reflexes allowing Randy to dogde fast moving things like energy beams and even light attacks . Randy is fast enough to react to missiles being shot at him point blink and and even catch them.
- Superhuman speed: The speed the suit gives varies between episodes but Randy's is still superhuman, he can catch up with a car at had a 3 minute head start and even outrun a Scarodactly ( a fighter jet that is designed to look like a pterodactyl) on foot.
- Fighting mastery: The ninja suit can automatically give the chosen ninja incredibly fighting abilities, Randy gain instant knowledge on how to fight the moment he got the ninja suit and this applies to the weapons as the ninja has full knowledge on how to use them like when Randy first got the ninja sword and already proficient in using it.
- Superhuman durability: The ninja suit protects the user for incredible force. With the suit on, Randy has survived being punched through solid walls, being crashed to death, survived falling for the top of a volcano, can endure being constantly blasted by energy beams that would kill a normal human being, being slammed through multiple floors of the school, punched through a bus and survived falling on his head after been thrown several feet.
- Superhuman stamina: Randy is capable of lasting a long time before getting tired. His is shown to be able to fight numberous enemies without showing any signs of tiredness and capable of maintain his energy during incredibly tough fights.
- Weapon/Object Materialization:The Ninja suit can create any type of weapon and/or anything the ninja needs from an infinite number of ninja rings to a Ninja ukulele or stalling wedge. The only two things the suit cannot make are smoke bombs and the ninja sword.
- Stealth mastery: With the suit on, The Ninja is a master of stealth, capable of disappearing in from of his enemies as well as sneaking in highly secured areas and rarely get caught. His also capable of sneaking out just as fast and easy.
The suit contains many magical powers and abilities such as:
- Art of Healing: This ability allows Randy to resurrect the dead, returning their minds and souls to their bodies. It's also showed to accelerate the aging process in living organisms like when he used it to instantly turn a seed into a sampling in seconds. It also works on machines like Bash's minibike.
- Ninja Rage:One of Randy's most used and most powerful abilities. This ability grants the ninja pyrokinesis, allows him to create fire balls melt objects and even infuse inanimate objects with fire powers.
- Earth Attack: using a spell, the Ninja has full control of the earth, allowing him to control the soil around him from creating sand ninjas to forming a giant sand worm.
- Hydro Hand: This ability let's Randy shoot out water blasts in the shape of a hand and even turns to ice.
- Air Fist: Randy's second most used and powerful abilities. The Ninja Air Fist is a blast of highly compressed air which is strong enough to demolish rock and destroy metal.
The NinjaNomicon holds the secrets to unraveling the suit's true potential.
- Connection to the Tengu: The suit is also connected to the ancient bird demon known as the Tengu. This is because the bird’s feathers were used to create the Ninja Mask, thus giving it mysterious abilities. It is shown in Randy Cunningham: 13th Century Ninja, that Randy is even able to control the Tengu, as it copies his movements. The two can even entered the Ninja Rage state, with the Tengu's body turning bright red, although they never utilised it's fire abilities only sticking to melee attacks. It is unclear if Randy can only control the demon bird when the tengu is possessing someone. Since the Tengu and The Ninja Suit are forever linked Randy can physically feel the pain the Tengu gets and vise verse.
Equipment[]
- Ninja Balls: Small balls the Ninja can use to fight his enemies, like tripping balls and hot balls.
- Ninja Stick: revealed in "Shloomp! There It Is!" it was used against Randy"in Howard's body" when Nomirandy took his body.
- Ninja Chain Blade: A single blade on a chain to attack from a distance.
- Ninja Chain Sickle: A long chain with a sickle at the end. Randy often uses this weapon to kill multiple opponents at once or to use it against large enemies to hit them from afar. This is the second weapon Randy uses in the Title Sequence.
- Ninja Duel Blade: A strange duel blade that when opened is difficult to use but great in battle.
- Ninja Eskrima: Twin-shaped weapon that used to block and counter attacks.
- Ninja Hand Drill: Used to drill into openings the ninja cannot get into.
- Ninja Kaginawa: Two hooks that are used to grapple opponents or objects.
- Ninja Kamas: Twin, mini-scythes that are used to throw against the enemy.
- Ninja Manrikigusari: Twin-shaped weapon with a long chain.
- Ninja Ring: A disk-shaped weapon that is used as a shuriken.
- Ninja Sai: A dagger-shaped weapon with two cured prongs helps to block, stab, and pin the enemies.
- Ninja Scarf: The Ninja Scarf is similar to a grappling hook which the Ninja can use to swing from one place to another place, or to grab his opponent.
- Ninja Spikes: A retractable weapon that can be used for punching, kicking, climbing, and sneaking.
- Ninja Sword: A sword that the Ninja can use. The sword can also be dual used, using two swords at once. This is Randy's most used and, according to S. Ward Smith, the Ninja's swordsmith, his most powerful weapon if used properly. This is the first weapon that Randy uses in the title sequence.
- Smoke-Bomb: A useful bomb for the Ninja to appear and disappear with. Once in a while, the Ninja will have to restock them using the Skunk Pine.
- Ninja Stalling Wedge: Used to help keep others from opening doors or gates.
- Ninja Spikes: They are used to help keep the Ninja grounded when being pulled or to climb walls.
- Ninja Tonfa: They are used to help the ninja break objects or dodge attacks.
- Ninja Ukulele: It is revealed in "Ninjafan", and he seems to keep a Ukulele inside his suit.
Trivia[]
- The scarf and accents on the suit were originally going to be orange from concept arts, but they were changed to red.
- The design of the suit changes depending on the wearer, as the First Ninja, Mac Antfee, the Ninja of '05, and Randy don't have the same design.
- The Ninja suit can be torn, as seen in "The Ninja Identity" when Randy was injured. However, it can also repair itself automatically per each transformation, as indicated in many episodes such as "The Ninja Supremacy".
- The suit may protect the wearer from stank as it swirls around Randy in "So U Think U Can Stank?," and in "Randy Cunningham: 13th Century Ninja," Randy was immune to the energy beam The Sorcerer fired at him (It was shown in "Sorcerer in Love" that the beams also turn people to monsters), but it does not protect the Ninja from possession from Chaos Pearls.
- This might be due to the fact that the Ninja Suit is made from dark magic (the Tengu feathers) and the Chaos Pearls also have even greater dark magic that originated from the Land of Shadows and the other eight dark realms.
- The suit is called a "magic demon-fiber suit" in the 224th issue of Animation Magazine, implying the suit is made of dark magic/demonic powers.
- It's also revealed it was the art directors that created the Ninja scarf here, basing it on the famous Indiana Jones whip.
- The episode "Evil Spirit Week" confirmed that the suit is made of more than Tengu feathers, as when the suit reforms five creatures can be seen (nine in the storyboard): the tengu, a carp, the twin baku, and a wani (dragon).
- In the storyboards, the tengu, the carp, the wani, two tsukomogami (kasa-obake & chochin-obake), Quetzalcoatl, an oni, a nure onna, and a taotie are seen. The twin bakus are most likely a later choice from the staff during production.
- The suit has an alternate form similar to Ninja Rage but with ice abilities called "Ninja Cold Rage", and can only be seen and used in the online game "Enter the NinjaNomicon". Unlike the Ninja Rage that give pyrokinesis, the Cold Rage gives the Ninja cryokinesis.
- It is revealed in "Ninja Camp" and "Lucius O'Thunderpunch" that the smokebombs do not teleport the Ninja. They hide the Ninja as he escapes or makes an entrance.
- Randy did not wear the Ninja Suit in "Enter the Nomicon", "Debbie Meddle" and "When Howie Met Randy".
- In the Pilot, the Ninja Suit lacked the red sash and scarf, and more simplistic.