Randy Cunningham: 9th Grade Ninja Wiki
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Randy Cunningham: 9th Grade Ninja Wiki
Ninja Rage Mode

After re-sealing The Tengu, Randy gained a new power and entered the Ninja Rage Mode for the first time.

The Ninja Rage, also known as Ninja Rage Mode is an ability of the Norrisville Ninja to become ignited and gain pyrokinetic abilities. This is arguably the Ninja's newest and most powerful technique. It is also one of Randy's primary signature attacks.

Description[]

When in Ninja Rage, the Ninja Suit's colors are reversed from black to red and vice versa. The area surrounding the eyes becomes black, which highlights the eyes as they turn bright red ( later the eyes were changed to a bright yellowish-orange). The suit also gives off a faint orange aura. The new, differently colored suit gives fire-based abilities to the Ninja, which can spawn from his hands and set the Ninja Sword and other objects ablaze.

The power of the Ninja suit comes from demon bird Tengu feathers infused into it after Randy had burned the Ninja Mask in order to defeat the Tengu and save Howard. It is shown in "Randy Cunningham: 13th Century Ninja" that while the Tengu was possessing Howard, due to the eternal link that the Ninja Suit and the Tengu share, both the possessed Howard and the Ninja are able to enter into Ninja Rage.

History[]

Randy chronologically received Ninja Rage in "Evil Spirit Week" after he threw the Ninja Mask into the fire to save Howard and reseal the Tengu. Randy got the mask back after it re-materialized; when he put it on he received a brand new ability.

In "Silent Punch, Deadly Punch," Randy attempted to fight off McFist's minions and escape by setting the Skunk Pine on fire, thus making the whole tree explode and creating a massive cloud of smoke identical to the Smoke Bombs' smoke.

From the outside, the Ninja Mask was seen to form from the smoke. Randy also used this power briefly to use Ninja Tengu-Fireball to destroy the projector in "Grave Puncher: The Movie!" after finding out he had to destroy the projector to destroy the rampaging movie character. He later used it in "Raiders of the Lost Nomicon" to destroy the window to escape McFist Industries when being chased by the Sorcerer's red stank.

In "Bring Me the Head of Ranginald Bagel!" Randy used a Tengu Fireball (in this episode Randy used a Tengu Fireball without going into the Ninja Rage state for the first time) to cause a cannon to take out all the enemies and destroy a whole parade in the process.

In "McOne Armed and Dangerous," Randy used a Tengu Fireball to melt a McFist statue in order to expose McFist to the public.

Randy has not mastered Ninja Rage because he never seems to stay in this state for a long time. He has always reverted to his regular form after finishing what has to be done, usually after finishing an attack. However, in "Randy Cunningham: 13th Century Ninja," Randy stayed in Ninja Rage for a long period of time, only reverting back whenever he experienced a major blow from the Sorcerer, as well as in the game "Ninja Fist Totem Smasher," not reverting until his gauge goes down.

In "M-M-M-my Bologna", Randy used a Tengu Fireball to destroy the Mood Juice.

In "McNinja - Brought to You by McFist", Randy used Tengu Fireball to destroy the stuff in which destanked the sponsors.

In "Let Them Eat Cake Fries", Randy used Tengu Fireball to bake the a wave of Cake Fly Batter.

In "Ball's Well That Friends Well", Randy used Ninja Tengu Fire Ball for the last time to disintegrate the monster that Evil Julian had summoned from the Land of Shadows.

Sub-Skills[]

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Tengu Fireball

Tengu FireBall: It is a sub-skill available in Ninja Rage Mode. It is also one of the most well-known attacks in Randy's arsenal. The user is able to generate a destructive ball of red flames that explodes on impact, thus dealing heavy damage. It can be conjured from either hand. As shown in "Raiders of the Lost Nomicon," Randy was able to create two fireballs from both hands, and merge them together to make one even bigger and stronger. It is powerful enough to blast through solid metal or to destroy a monster from the Land of Shadows or a statue of McFist with a one hit. The fireball can generate enough heat to cook a large amount of batter that had flooded a portion of the school, all in a few seconds with a single hit. It can also set a large pine tree entirely aflame with a fireball generated from one hand (although the tree's being easily combustible likely could have been a factor). The only technique that has been able counter this move is the Ninja Hydro Hand. (However, since this collision took place inside the NinjaNomicon, it is unknown if the same result would happen outside in the real world.)

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Randy using his flaming Keytar against the stank lightning monster Levander Hart.

Weapon Augmentation: This ability allows weapons or tools to be set aflame and hence become stronger, by infusing fire into them. Randy's sword is the only Ninja weapon to have been seen on fire, though it was never used in combat. The ability can also turn ordinary objects, such as musical instruments, into flamethrower-type weapons which can shoot out a blast of flames, performing both rapid fire and a continuous stream of fire-like energy attacks, as seen in "Unstank My Hart," when Randy combined his Ninja Rage with his Keytar against a stanked Levander Hart.

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Randy melting webs

Heat Emission: When in the Ninja Rage mode, the surface of the suit emits high temperatures that can melt things that make physical contact with it. This minor ability was only shown in "Rorg: A Hero of a Past," when Randy found himself trapped in sticky spider webs and quickly entered Ninja Rage to melt the web and free himself.

Appearances[]

Gallery[]

Trivia[]

  • Randy is the only known Ninja to use Ninja Rage.
  • Randy usually only spends more than a few seconds in Ninja Rage.
  • Although Ninja Rage first appeared in "Silent Punch, Deadly Punch," "Evil Spirit Week," which aired afterwards, is the episode where Randy first gains the power.
  • The power of Ninja Rage is very useful to fight a powerful monster when Randy is able to hold it longer.
    • It probably can be used to further damage opponents vulnerable to heat.
  • He has not used any Ninja gear in Ninja Rage mode except for his sword.
  • This is a special feature in the Punchocalypse and Enter the NinjaNomicon games.
    • In Enter the Ninjanomicon game, if you collect all the knowledge and have two chi gauges, you can use Ninja Cold Rage, which is the opposite of Ninja Rage in the Punchocalypse and Enter the Ninjanomicon games.
  • As seen in Randy Cunningham: 13th Century Ninja, because of the link between the Tengu and the Ninja Suit, when Howard was repossessed by the Tengu, Randy could control his movements. This also gave Howard access to Ninja Rage when Randy used it at the same time.
  • Ninja Rage is best not to be used in cramped spaces. The last time Randy did so as the Ninja, as mentioned by himself in McNinja - Brought to You by McFist, he accidentally burned down the Norrisville High library.

v - e - d The Norrisville Ninja

MAIN OBJECTS
NinjaNomicon ā€¢ Ninja Mask ā€¢ Ninja Suit
WEAPONS AND ITEMS
Beacon of Hope ā€¢ Ninja Candelabra ā€¢ Ninja Chain Blade ā€¢ Ninja Chain Sickle ā€¢ Ninja Dual Blade ā€¢ Ninja Eskrima ā€¢ Ninja Expanding Baton ā€¢ Ninja Hand Drill ā€¢ Ninja Kamas ā€¢ Ninja Kaginawa ā€¢ Ninja Knife Sickle ā€¢ Ninja Manrikigusari ā€¢ Ninja Rings ā€¢ Ninja Sai ā€¢ Ninja Scarf ā€¢ Ninja Spikes ā€¢ Ninja Stalling Wedge ā€¢ Ninja Stick ā€¢ Ninja Sword ā€¢ Ninja Tonfa ā€¢ Ninja Ukulele ā€¢ Ninja Candelabra
NINJA BALLS
Bee Ball ā€¢ Cold Balls ā€¢ Electro Balls ā€¢ Ninja Fetching Ball ā€¢ Glow Balls ā€¢ Gut-buster ball ā€¢ Hoarking Ball ā€¢ Hot Balls ā€¢ Slipping Balls ā€¢ Smoke Bombs ā€¢ Sticky Ball ā€¢ Tripping Balls ā€¢ Tiny Giant Exploding Ball
ABILITIES
Art of Disguise ā€¢ Art of Escape ā€¢ Air Fist ā€¢ Art of Healing ā€¢ Art of Invisibility ā€¢ Art of Flying ā€¢ Art of Telepathy ā€¢ Art of Stealth ā€¢ Comet Sprint ā€¢ Earth Attack ā€¢ Hydro Hand ā€¢ MudBalls ā€¢ Ninja Cold Rage ā€¢ Ninja Rage ā€¢ Ninja Pukin' Poke ā€¢ Nameless Dragon Move ā€¢ Super Senses
NINJAS
First Ninja ā€¢ Mac Antfee ā€¢ Ninja of '05 ā€¢ Randy Cunningham
OTHER RELATED INFO
Eye of Eternities ā€¢ Halloweenja ā€¢ Norisu Nine ā€¢ Sand Worm ā€¢ Sandjas ā€¢ Sorcerer's Key ā€¢ Tengu ā€¢ The Ultimate Lesson ā€¢ The Enchanted Temple ā€¢ Temple of Forbidden Knowledge of The Shadow Warrior

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